Watching—Not Just Playing—Video Games Growing More Popular

Fans watch the opening ceremony of the League of Legends season 4 World Championship Final between South Korea against China’s Royal Club, in Paris, Sunday May 11, 2014.
Fans watch the opening ceremony of the League of Legends season 4 World Championship Final between South Korea against China's Royal Club, in Paris, Sunday May 11, 2014. AP Photo / Jacques Brinon
Fans watch the opening ceremony of the League of Legends season 4 World Championship Final between South Korea against China’s Royal Club, in Paris, Sunday May 11, 2014.
Fans watch the opening ceremony of the League of Legends season 4 World Championship Final between South Korea against China's Royal Club, in Paris, Sunday May 11, 2014. AP Photo / Jacques Brinon

Watching—Not Just Playing—Video Games Growing More Popular

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Record breaking crowds are gathering around the world to watch competitive video games. The League of Legends World Championship has sold out both the Staples Center and a 40,000 seat stadium in South Korea, all while bringing in a larger viewing audience than the NBA Finals.

It’s becoming a very viable way to make a living, with colleges offering varsity scholarships to the more talented gamers and tournament prize pools at over a million dollars. Traditional sport outlets can no longer ignore it, with Turner Sports dedicating a three hour block on Friday nights to its own eLeague and ESPN launching an eSports web vertical. 

We talk to Kurt Melcher, eSports coordinator at Robert Morris University, about the incredible rise of electronic sports.